Turn the sprite as much as you say in the direction you say.

let item: game.LedSprite = null;
item.turn(Direction.Right, 45);


  • a choice whether the sprite should turn left or right
  • a number that means how much the sprite should turn. This number is in degrees, so a straight left or right turn is 90 degrees.


This program starts a sprite in the middle of the screen. Next, the sprite turns toward the lower-right corner. Finally, it moves two LEDs away to the corner.

let item = game.createSprite(2, 2);
item.turn(Direction.Right, 45);

See also

move, create sprite