Conditional statements

Board game example

This lesson introduces the Logic blocks such as ‘If…then’ and ‘If…then…else’. Students practice skills of creativity, problem-solving, and collaboration.

Lesson objectives

Students will…

  • Understand what conditional statements are, and why and when to use them in a program.
  • Learn how to use the Logic blocks ‘If…then’ and ‘If…then…else’.
  • Practice using the Logic blocks so different conditions yield specified outcomes.
  • Demonstrate understanding and apply skill by collaborating with classmates to create a game that uses a micro:bit and a program that correctly and effectively uses conditionals.

Lesson plan

  1. Overview: Conditional statements
  2. Unplugged: Red light, green light
  3. Activity: Rock, paper, scissors
  4. Project: Board game


The Flipgrid topic for the Conditionals lesson:

Targeted CSTA standards