set (Sprite Property)
Make a sprite store the kind of number you say.
game.createSprite(0,0).set(LedSpriteProperty.X, 0);
Parameters
- property: the property of the Sprite you want to store a value for, like:
x
- how far up or down the sprite is on the screen (0
-4
)y
- how far left or right the sprite is on the screen (0
-4
)direction
- which way the sprite is pointing (this works the same way as the turn function)brightness
- how bright the LED sprite is (this works the same way as the brightness function)blink
- how fast the sprite is blinking (the bigger the number is, the faster the sprite is blinking)
Example
This program makes a sprite on the left side of the screen, waits two seconds (2000 milliseconds), and then moves it to the right side of the screen.
let ball = game.createSprite(0, 2);
basic.pause(2000);
ball.set(LedSpriteProperty.X, 4);
See also
turn, brightness, change sprite property, get sprite property