Hello JavaScript
Step 1 - Flashing heart
Let’s start with dragging out the blocks to create a flashing heart animation.
You can do that by stacking two ||basic:show leds||
blocks in a ||basic:forever||
loop.
basic.forever(function () {
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .
`)
basic.showLeds(`
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
`)
})
Step 2 - Converting blocks to JavaScript
Click on the {} JavaScript button on the top of the editor to convert your blocks into JavaScript.
Once the JavaScript editor is loaded, your code will look like this:
basic.forever(function () {
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .
`)
basic.showLeds(`
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
`)
})
Although it looks really different, the JavaScript code (text) has the same meaning as your blocks. Let’s add comments in the code to explain what it does. Comments are lines that start with //
.
// this is the "forever" block.
// It makes the code inside of it run in a loop, over and over again.
basic.forever(function () {
// this is the "show leds" block.
// It reads the text (. # . ...) to figure out which LED is on.
// '.' means off and '#' means on
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .
`)
// this is the second "show leds" block.
// all LEDs are off so it only contains '.' characters.
basic.showLeds(`
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
`)
// Every open bracket '{' or parenthesis '(' needs to be closed with a matching '}' or a ')'
})
The comments will show up in the blocks too. Quickly switch over to Blocks and back if you want to see what it looks like.
Step 3 - Changing some LEDs
Let’s draw a small heart in the second basic.show leds
string. We’ll do that by replacing some of the .
characters with a #
. As you make your changes, the simulator should restart and modify the animation just like when you’re coding with blocks.
basic.forever(function () {
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .
`)
// turning on a few LEDs
basic.showLeds(`
. . . . .
. # # # .
. # . # .
. . # . .
. . . . .
`)
})
Step 4 - “I broke my code!”
Javascript can be very picky with the syntax (syntax is the proper use of words and symbols) of your code. Just one misplaced letter and it will refuse to run again. It is quite normal to make lots of mistakes! Let’s see how you can handle most situations with a magical trick: Undo.
Let’s break the code by adding some random text in the editor. After a few seconds, you should see squiggles show up under the code, just like you do a typo when writing a message.
The code editor really needs this error fixed before it can run your code. If you hover over the squiggle with your mouse, you’ll get an explanation for what’s wrong… that might sound even more confusing!
This is OK, simply use Undo to trace back your changes until you are back to code that does not have any errors.
- Click the Undo button (bottom toolbar) until your code is correct again.
- If you go too far in undoing, click Redo to bring the previous code back.
Step 5 - Dragging code from the toolbox
Writing new code is a bit harder than modifying it since you don’t know the syntax yet.
Good news though, you can drag snippets of code from the toolbox… just like in blocks. Click on the Basic category, then drag the ||basic:show leds||
code block into the JavaScript editor to add a new image.
basic.forever(function () {
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .
`)
basic.showLeds(`
. . . . .
. # # # .
. # . # .
. . # . .
. . . . .
`)
// this is the new code snippet dragged over from the toolbox
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
})