# Activity: Rock, paper, scissors

For this activity, each student will need a micro:bit. Everyone will create the same program, the classic rock paper scissor game.

## Introduce activity

• Have students recall the classic rock paper scissors game.
• What are the rules of the game? What are the conditionals?

Example: If Player A gets rock, and Player B gets scissors, Then Player A wins.

• Have students write the pseudocode for how to play the game on the micro:bit.

Example pseudocode:
On button A press: choose random number from 0-2 If random number = 0, then display rock icon, Else if random number = 1, then display paper icon, Else display scissors icon.

• Point out that because there are only three possibilities, we don’t need to do a separate check to see if random number = 2. So we just use an else.

## micro:bit

• Working from the specifications, have students work in pairs to try to code a Rock Paper Scissors game on their own.
• If students get stuck, there is a tutorial at rock, paper, scissors (steps 1 through 4), that leads students step-by-step through the process of coding a working rock paper scissor game for their micro:bit.
• Let them play the game against their program.

## Ideas for Mods

• Add a way to keep score: Steps 5 through 7 in the tutorial
• Mod the game to use different images or to add more options like ‘Rock Paper Scissors Lizard Spock’, Step 8 in the tutorial

Here’s an example mod:

``````let hand = 0
input.onGesture(Gesture.Shake, () => {
hand = Math.randomRange(0, 3)
if (hand == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (hand == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #
`)
}
})
input.onButtonPressed(Button.A, () => {