# Dice

## Introduction

Let’s turn the micro:bit into a dice! (Want to learn how the accelerometer works? Watch this video).

## Step 1

We need 3 pieces of code: one to detect a throw (shake), another to pick a random number, and then one to show the number.

Place the `||input:on shake||` block onto the editor workspace. It runs code when you shake the micro:bit.

``````input.onGesture(Gesture.Shake, () => {

})``````

## Step 2

Get a `||basic:show number||` block and place it inside the `||input:on shake||` block to display a number.

``````input.onGesture(Gesture.Shake, () => {
basic.showNumber(0)
})``````

## Step 3

Put a `||Math:pick random||` block in the `||basic:show number||` block to pick a random number.

``````input.onGesture(Gesture.Shake, () => {
basic.showNumber(randint(0, 10))
})``````

## Step 4

A typical dice shows values from `1` to `6`. So, in `||Math:pick random||`, don’t forget to choose the right minimum and maximum values!

``````input.onGesture(Gesture.Shake, () => {
basic.showNumber(randint(1, 6))
})``````

## Step 5

Use the simulator to try out your code. Does it show the number you expected?

## Step 6

If you have a micro:bit connected, click `|Download|` and transfer your code to the micro:bit!