Code
Let’s start by adding a variable where you can store data. Then rename the variable to “light”. Then set the value of the variable to the block light level
from the Input drawer. This will gets the light level
from 0 (dark) to 255 (bright). The light is measured by using various LEDs from the screen. Modify your code so that your code looks like this.
input.onButtonPressed(Button.A, () => {
let light = input.lightLevel();
});
We want to play music on button pressed in order to register an event handler that will execute whenever when you run a script and click on button pressed on the simulator. We must start by opening the Input drawer and adding on button pressed
A. Then add a block rest
to plays nothing for a 1/16
beat. Modify your code so that your code looks like this.
input.onButtonPressed(Button.A, () => {
music.rest(music.beat(BeatFraction.Sixteenth));
let light = input.lightLevel();
});
We click on the Logic drawer then insert a if do
that will conditionally run code depending on whether the Boolean condition is true or false. Then insert the variable light
into the first part of the inequality. The variable “light” will appear in the Variables drawer. Finally, we insert 25. Modify your code so that your code looks like this. If the light level
is less than
25, play ring tone
C
. If this conditions is not true, play ring tone
A
.
input.onButtonPressed(Button.A, () => {
music.rest(music.beat(BeatFraction.Sixteenth));
let light = input.lightLevel();
if (light < 25) {
music.ringTone(music.noteFrequency(Note.C));
}
else {
music.ringTone(music.noteFrequency(Note.A));
}
});
We click on the Logic drawer then insert a less than
sign into the first if
conditional that will conditionally run code depending on whether the Boolean condition is true or false. Continue this logic to continue with these conditional statements. Click on the Logic drawer. Then we want to add additional conditional statements by clicking on the gear to the left of the if
. Add 05 else if
and 01 else
inside the if do
block structure. If the light level
is less than
50, play ring tone
D
. If the light level
is less than
100, play ring tone
E
. If the light level
is less than
150, play ring tone
F
If the light level
is less than
180, play ring tone
G
. If these conditions are not true, ring tone
A
.
input.onButtonPressed(Button.A, () => {
music.rest(music.beat(BeatFraction.Sixteenth));
let light = input.lightLevel();
if (light < 25) {
music.ringTone(music.noteFrequency(Note.C));
}
else if (light < 50) {
music.ringTone(music.noteFrequency(Note.D));
}
else if (light < 100) {
music.ringTone(music.noteFrequency(Note.E));
}
else if (light < 150) {
music.ringTone(music.noteFrequency(Note.F));
}
else if (light < 180) {
music.ringTone(music.noteFrequency(Note.G));
}
else {
music.ringTone(music.noteFrequency(Note.A));
}
});
- click Download and run your code on the micro:bit.