Static TypeScript does not currently permit hybrid types, as discussed below.
Interfaces
The easiest way to see how interfaces work is to start with a simple example:
function printLabel(labelledObj: { label: string }) {
console.log(labelledObj.label);
}
let myObj = {size: 10, label: "Size 10 Object"};
printLabel(myObj);
The type-checker checks the call to printLabel
.
The printLabel
function has a single parameter that requires that the object passed in has a property called label
of type string.
Notice that our object actually has more properties than this, but the compiler only checks that at least the ones required are present and match the types required.
There are some cases where TypeScript isn’t as lenient, which we’ll cover in a bit.
We can write the same example again, this time using an interface to describe the requirement of having the label
property that is a string:
interface LabelledValue {
label: string;
}
function printLabel(labelledObj: LabelledValue) {
console.log(labelledObj.label);
}
let myObj = {size: 10, label: "Size 10 Object"};
printLabel(myObj);
The interface LabelledValue
is a name we can now use to describe the requirement in the previous example.
It still represents having a single property called label
that is of type string.
Notice we didn’t have to explicitly say that the object we pass to printLabel
implements this interface like we might have to in other languages.
Here, it’s only the shape that matters. If the object we pass to the function meets the requirements listed, then it’s allowed.
It’s worth pointing out that the type-checker does not require that these properties come in any sort of order, only that the properties the interface requires are present and have the required type.
Optional Properties
Not all properties of an interface may be required. Some exist under certain conditions or may not be there at all. These optional properties are popular when creating patterns like “option bags” where you pass an object to a function that only has a couple of properties filled in.
Here’s an example of this pattern:
interface SquareConfig {
color?: string;
width?: number;
}
function createSquare(config: SquareConfig): {color: string; area: number} {
let newSquare = {color: "white", area: 100};
if (config.color) {
newSquare.color = config.color;
}
if (config.width) {
newSquare.area = config.width * config.width;
}
return newSquare;
}
let mySquare = createSquare({color: "black"});
Interfaces with optional properties are written similar to other interfaces, with each optional property denoted by a ?
at the end of the property name in the declaration.
The advantage of optional properties is that you can describe these possibly available properties while still also preventing use of properties that are not part of the interface.
For example, had we mistyped the name of the color
property in createSquare
, we would get an error message letting us know:
interface SquareConfig {
color?: string;
width?: number;
}
function createSquare(config: SquareConfig): { color: string; area: number } {
let newSquare = {color: "white", area: 100};
if (config.color) {
// Error: Property 'clor' does not exist on type 'SquareConfig'
newSquare.color = config.clor;
}
if (config.width) {
newSquare.area = config.width * config.width;
}
return newSquare;
}
let mySquare = createSquare({color: "black"});
Excess Property Checks
In our first example using interfaces, TypeScript lets us pass { size: number; label: string; }
to something that only expected a { label: string; }
.
We also just learned about optional properties, and how they’re useful when describing so-called “option bags”.
However, combining the two naively would let you to shoot yourself in the foot the same way you might in JavaScript.
For example, taking our last example using createSquare
:
interface SquareConfig {
color?: string;
width?: number;
}
function createSquare(config: SquareConfig): { color: string; area: number } {
let newSquare = {color: "white", area: 100};
if (config.color) {
newSquare.color = config.color;
}
if (config.width) {
newSquare.area = config.width * config.width;
}
return newSquare;
}
let mySquare = createSquare({ colour: "red", width: 100 });
Notice the given argument to createSquare
is spelled colour
instead of color
.
In plain JavaScript, this sort of thing fails silently.
You could argue that this program is correctly typed, since the width
properties are compatible, there’s no color
property present, and the extra colour
property is insignificant.
However, TypeScript takes the stance that there’s probably a bug in this code. Object literals get special treatment and undergo excess property checking when assigning them to other variables, or passing them as arguments. If an object literal has any properties that the “target type” doesn’t have, you’ll get an error.
// error: 'colour' not expected in type 'SquareConfig'
let mySquare = createSquare({ colour: "red", width: 100 });
Function Types
Interfaces are capable of describing the wide range of shapes that JavaScript objects can take. In addition to describing an object with properties, interfaces are also capable of describing function types.
To describe a function type with an interface, we give the interface a call signature. This is like a function declaration with only the parameter list and return type given. Each parameter in the parameter list requires both name and type.
interface SubstrFunc {
(source: string, index: number): string;
}
Once defined, we can use this function type interface like we would other interfaces. Here, we show how you can create a variable of a function type and assign it a function value of the same type.
let mySearch: SubstrFunc;
mySearch = function (src: string, index: number): string {
return src.substr(index)
}
For function types to correctly type-check, the names of the parameters do not need to match. We could have, for example, written the above example like this:
let mySearch: SubstrFunc;
mySearch = function (src: string, i: number): string {
return src.substr(i)
}
Function parameters are checked one at a time, with the type in each corresponding parameter position checked against each other.
If you do not want to specify types at all, TypeScript’s contextual typing can infer the argument types since the function value is assigned directly to a variable of type SearchFunc
.
Here, also, the return type of our function expression is implied by the values it returns (here it’s a string).
Had the function expression returned numbers or booleans, the type-checker would have warned us that return type doesn’t match the return type described in the SearchFunc
interface.
let mySearch: SubstrFunc;
mySearch = function (src, i): string {
return src.substr(i)
}
Note that you can also give a function type (without using an interface) equivalently as follows:
type SubstrFunc = (source: string, index: number) => string;
Class Types
Implementing an interface
One of the most common uses of interfaces in languages like C# and Java, that of explicitly enforcing that a class meets a particular contract, is also possible in TypeScript.
type Date = number
interface ClockInterface {
currentTime: Date;
}
class Clock implements ClockInterface {
currentTime: Date;
constructor(h: number, m: number) { }
}
You can also describe methods in an interface that are implemented in the class, as we do with setTime
in the below example:
type Date = number
interface ClockInterface {
currentTime: Date;
setTime(d: Date): void;
}
class Clock implements ClockInterface {
currentTime: Date;
setTime(d: Date) {
this.currentTime = d;
}
constructor(h: number, m: number) { }
}
Interfaces describe the public side of the class, rather than both the public and private side. This prohibits you from using them to check that a class also has particular types for the private side of the class instance.
Extending Interfaces
Like classes, interfaces can extend each other. This allows you to copy the members of one interface into another, which gives you more flexibility in how you separate your interfaces into reusable components.
interface Shape {
color: string;
}
interface Square extends Shape {
sideLength: number;
}
let square = <Square>{ color: "blue", sideLength: 10 }
An interface can extend multiple interfaces, creating a combination of all of the interfaces.
interface Shape {
color: string;
}
interface PenStroke {
penWidth: number;
}
interface Square extends Shape, PenStroke {
sideLength: number;
}
let square = <Square>{ color: "blue", sideLength: 10, penWidth: 5.0}
Hybrid Types
As we mentioned earlier, interfaces can describe the rich types present in real world JavaScript. Because of JavaScript’s dynamic and flexible nature, you may occasionally encounter an object that works as a combination of some of the types described above.
One such example is an object that acts as both a function and an object, with additional properties:
interface Counter {
(start: number): string;
interval: number;
reset(): void;
}
function getCounter(): Counter {
let counter = <Counter>function (start: number) { };
counter.interval = 123;
counter.reset = function () { };
return counter;
}
let c = getCounter();
c(10);
c.reset();
c.interval = 5.0;
When interacting with 3rd-party JavaScript, you may need to use patterns like the above to fully describe the shape of the type.
Interfaces Extending Classes
When an interface type extends a class type it inherits the members of the class but not their implementations. It is as if the interface had declared all of the members of the class without providing an implementation. Interfaces inherit even the private and protected members of a base class. This means that when you create an interface that extends a class with private or protected members, that interface type can only be implemented by that class or a subclass of it.
This is useful when you have a large inheritance hierarchy, but want to specify that your code works with only subclasses that have certain properties. The subclasses don’t have to be related besides inheriting from the base class. For example:
class Control {
private state: any;
}
interface SelectableControl extends Control {
select(): void;
}
class Button extends Control {
select() { }
}
class TextBox extends Control {
select() { }
}
class Image {
select() { }
}
class Location {
select() { }
}
In the above example, SelectableControl
contains all of the members of Control
, including the private state
property.
Since state
is a private member it is only possible for descendants of Control
to implement SelectableControl
.
This is because only descendants of Control
will have a state
private member that originates in the same declaration, which is a requirement for private members to be compatible.
Within the Control
class it is possible to access the state
private member through an instance of SelectableControl
.
Effectively, a SelectableControl
acts like a Control
that is known to have a select
method.
The Button
and TextBox
classes are subtypes of SelectableControl
(because they both inherit from Control
and have a select
method), but the Image
and Location
classes are not.